Maya | Maya LT | |
DESKTOP SUBSCRIPTION | v | v |
Pay-as-you-go access | v | v |
Up-to-date software | v | v |
Online support | v | v |
Scalable licensing | v | v |
3D MODELING | ||
New sculpting toolset | v | v |
Enhanced pol-modeling workflows | v | v |
Polygon and subdivision mesh modeling | v | v |
Prymitive creation | v | v |
Mesh creation tools | v | v |
Polygon/mesh refinement tools | v | v |
Polygon reduction tool | v | v |
Edge and ring loops | v | v |
NEX accelerated modeling workflow | v | v |
OpenSubdiv support | v | v |
Topology-based symmetry tools | v | v |
Quad draw tool | v | v |
Multicut tool | v | v |
Brush-based sculpt geometry tool | v | v |
Paint selection | v | v |
UV & TEXTURING WORKFLOWS | ||
New UV workflows | v | v |
UVs, normal, and color per vertex (CPV) | v | v |
Multiple UV set support | v | v |
Per-instance UV sets | v | v |
Unfold 3D integration | v | v |
Multiple sets/color per vertex | v | v |
3D paint tool (texture) | v | v |
Substance procedural textures library | v | v |
2D and 3D procedural textures | v | v |
PSD file support | v | |
Transfer maps | v | |
Turtle texture baking | v | v |
3D ANIMATION | ||
Parallel rig evaluation | v | v |
Keyframe animation | v | v |
Graph and dope sheet editors | v | v |
Animation layers | v | |
Trax nonlinear animation editor | v | |
Set driven key tool | v | v |
Editable motion trails | v | v |
ATOM animation file save and load | v | |
Point constraints | v | v |
Aim constraints | v | v |
Orient constraints | v | v |
Scale constraints | v | |
Parent constraints | v | v |
Geometry constraints | v | |
Normal constraints | v | |
Tangent constraints | v | |
Pole vector constraints | v | v |
HumanIK full-body animation system | v | v |
Built-in Spline IK, Spring IK | v | |
Live animation retargeting | v | v |
ANIMATION RIGGING & DEFORMATION | ||
Delta Mush deformer | v | |
Nonlinear deformer | v | v |
Lattice deformer | v | v |
Blendshape deformer | v | v |
Wrap deformer | v | |
Sculpt deformer | v | |
Soft modification deformer | v | |
Cluster deformer | v | |
Jiggle deformer | v | |
Wire deformer | v | |
Point on curve deformer | v | v |
Wrinkle deforme | v | |
Texture deformer | v | v |
Shrink wrap deformer | v | v |
Geodesic Voxel skinning | v | v |
Heat mat skinning | v | v |
Paint skin weights | v | v |
Substitute geometry tool | v | |
Maya muscle deformation system | v | |
CAMERA SEQUENCER | ||
Multicamera layout and management tools | v | |
Sequencer playlist clip editing | v | |
Draw in viewport | v | |
Store pencil strokes | v | |
Performance markup | v |
Kontakt handlowy:
Barbara Janowicz
t: 22 37 97 458
mobile: 606 432 656
@: barbara.janowicz@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl