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Animacja i Wizualizacja
2014-11-19 03:04

Autodesk Maya 2016

Porównanie Maya z Maya LT cz. 1

 

                                                                                    Maya Maya LT
DESKTOP SUBSCRIPTION v v
Pay-as-you-go access v v
Up-to-date software v v
Online support v v
Scalable licensing v v
3D MODELING    
New sculpting toolset v v
Enhanced pol-modeling workflows v v
Polygon and subdivision mesh modeling v v
Prymitive creation v v
Mesh creation tools v v
Polygon/mesh refinement tools v v
Polygon reduction tool v v
Edge and ring loops v v
NEX accelerated modeling workflow v v
OpenSubdiv support v v
Topology-based symmetry tools v v
Quad draw tool v v
Multicut tool v v
Brush-based sculpt geometry tool v v
Paint selection v v
UV & TEXTURING WORKFLOWS    
New UV workflows v v
UVs, normal, and color per vertex (CPV) v v
Multiple UV set support v v
Per-instance UV sets v v
Unfold 3D integration v v
Multiple sets/color per vertex v v
3D paint tool (texture) v v
Substance procedural textures library v v
2D and 3D procedural textures v v
PSD file support v  
Transfer maps v  
Turtle texture baking v v
3D ANIMATION    
Parallel rig evaluation v v
Keyframe animation v v
Graph and dope sheet editors v v
Animation layers v  
Trax nonlinear animation editor v  
Set driven key tool v v
Editable motion trails v v
ATOM animation file save and load v  
Point constraints v v
Aim constraints v v
Orient constraints v v
Scale constraints v  
Parent constraints v v
Geometry constraints v  
Normal constraints v  
Tangent constraints v  
Pole vector constraints v v
HumanIK full-body animation system v v
Built-in Spline IK, Spring IK v  
Live animation retargeting v v
ANIMATION RIGGING & DEFORMATION    
Delta Mush deformer v  
Nonlinear deformer v v
Lattice deformer v v
Blendshape deformer v v
Wrap deformer v  
Sculpt deformer v  
Soft modification deformer v  
Cluster deformer v  
Jiggle deformer v  
Wire deformer v  
Point on curve deformer v v
Wrinkle deforme v  
Texture deformer v v
Shrink wrap deformer v v
Geodesic Voxel skinning v v
Heat mat skinning v v
Paint skin weights v v
Substitute geometry tool v  
Maya muscle deformation system v  
CAMERA SEQUENCER    
 Multicamera layout and management tools  v  
 Sequencer playlist clip editing  v  
 Draw in viewport  v  
 Store pencil strokes  v  
Performance markup v  

 cześć 2


Kontakt handlowy:
Barbara Janowicz
t: 22 37 97 458
mobile: 606 432 656
@: barbara.janowicz@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl

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