|
Maya | Maya LT |
NEXT-GEN VIEWPORT & SHADING |
v | v |
Look development workflow enhancements |
v | |
Third-party viewport renderer override |
v | v |
Microsoft DirectX 11 support |
v | v |
HLSL and CgFX support |
v | v |
Walk tool |
v | v |
RENDERING & IMAGING |
||
mental ray renderer |
v | |
Vector renderer |
v | |
Hardware render window |
v | |
Turtle renderer |
v | |
Interactive photorealistic renderer (IPR) |
v | |
Hypershade and Visor tools |
v | v |
ShaderFX |
v | v |
Color management |
v | v |
TOON SHADER |
||
Nonphotorealistic drawing styles |
v | |
MAYA PAINT EFFECTS |
||
500 editable, preset Maya Paint Effects brushes |
v | |
Interactive previews |
v | |
Render results in mental ray |
v | |
Animation simulation |
v | |
Complex, natural effects |
v | |
Surface snap tool |
v | |
Surface attract tool |
v | |
Surface collide tool |
v | |
Space Colonization algorithm |
v | |
DYNAMICS & EFFECTS |
||
Bifrost procedural effects platform |
v | |
Adaptive foam in Bifrost |
v | |
Guided Simulation in Bifrost |
v | |
Adaptive aero solver in Bifrost |
v | |
Open procedural graph for Bifrost |
v | |
XGen arbitrary primitive generator |
v | |
Maya Fluid Effects |
v | |
Maya Fur |
v | |
Maya nHair |
v | |
Maya nParticles |
v | |
Maya nCloth |
v | |
Rigid and soft-body dynamics | v | |
Bullet physics | v | |
NVIDIA PhysX integration* | v | |
Digital Molecular Matter plug-in | v | |
PIPELINE INTEGRATION & TOOLS | v | |
MEL scripting | v | v |
Python scripting | v | |
Write custom plug-ins with SDK | v | |
Create custom Maya objects | v | |
Customize UI for proprietary tools | v | |
Microsoft .NET API support | v | |
Load third-party plug-ins and tools | v | |
Write custom objects and plug-ins using Maya C++ API | v | |
Create custom UI tools using Qt development framework | v | |
Viewport 2.0 API | v | |
Send to Unity export | v | v |
Send to Unreal export | v | v |
Send to Mudbox export | v | v |
Game export tool | v | v |
Cloud integration | v | |
2D & 3D INTEGRATION | ||
Render layer | v | |
Compositing tree for render layers | v | |
File edit interaction with Apple Final Cut Pro | v | |
File edit interaction with Adobe Illustrator | v | v |
DATA & SCENE MANAGEMENT TOOLS | ||
View and edit node relationships | v | |
Segment scenes | v | |
Group nodes for user-specific views | v | |
Modify modeled data without rebuilding | v | |
Read/write Alembic framework format | v | |
SCENE ASSEMBLY TOOLS | ||
Production asset management | v | |
Swap between scene representations | v | |
Apply, animate, or query edits | v | |
Track overrides on assemblies | v | |
Robust API to customize toolset | v | |
ENHANCED FILE PATH HANDLING | ||
File Path Editor UI | v | v |
Fix broken file paths | v | v |
Set paths to nonexistent files | v | v |
Access files on nonstandard paths | v | v |
MAYA COMPOSITE | ||
Advanced compositing, image processing tools | v | |
3D compositing environment | v | |
Rotoscoping tools | v | |
Disk-based playback | v | |
Support for render layers | v | |
Python script-based compositing | v | |
PROFESSIONAL CAMERA TRACKING | ||
Microsoft Windows | v | v |
Automatic 3D camera tracking | v | |
OS SUPPORT | ||
Mac OS X | v | v |
Linux | v | |
GREASE PENCIL | ||
Draw in viewport | v | |
Store pencil strokes | v | |
Performance markup | v |
Kontakt handlowy:
Barbara Janowicz
t: 22 37 97 458
mobile: 606 432 656
@: barbara.janowicz@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl