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Animacja i Wizualizacja
2014-11-19 03:04

Autodesk Maya 2016

Porównanie Maya z Maya LT cz. 2

 

Maya Maya LT
NEXT-GEN VIEWPORT & SHADING
v v
Look development workflow enhancements
v
Third-party viewport renderer override
v v
Microsoft DirectX 11 support
v v
HLSL and CgFX support
v v
Walk tool
v v
RENDERING & IMAGING


mental ray renderer
v
Vector renderer
v
Hardware render window
v
Turtle renderer
v
Interactive photorealistic renderer (IPR)
v
Hypershade and Visor tools
v v
ShaderFX
v v
Color management
v v
TOON SHADER


Nonphotorealistic drawing styles
v
MAYA PAINT EFFECTS


500 editable, preset Maya Paint Effects brushes
v
Interactive previews
v
Render results in mental ray
v
Animation simulation
v
Complex, natural effects
v
Surface snap tool
v
Surface attract tool
v
Surface collide tool
v
Space Colonization algorithm
v
DYNAMICS & EFFECTS


Bifrost procedural effects platform
v
Adaptive foam in Bifrost
v
Guided Simulation in Bifrost
v
Adaptive aero solver in Bifrost
v
Open procedural graph for Bifrost
v
XGen arbitrary primitive generator
v
Maya Fluid Effects
v
Maya Fur
v
Maya nHair
v
Maya nParticles
v
Maya nCloth
v
Rigid and soft-body dynamics v  
Bullet physics v  
NVIDIA PhysX integration* v  
Digital Molecular Matter plug-in v  
PIPELINE INTEGRATION & TOOLS v  
MEL scripting v v
Python scripting v  
Write custom plug-ins with SDK v  
Create custom Maya objects v  
Customize UI for proprietary tools v  
Microsoft .NET API support v  
Load third-party plug-ins and tools v  
Write custom objects and plug-ins using Maya C++ API v  
Create custom UI tools using Qt development framework v  
Viewport 2.0 API v  
Send to Unity export v v
Send to Unreal export v v
Send to Mudbox export v v
Game export tool v v
Cloud integration   v
2D & 3D INTEGRATION    
Render layer v  
Compositing tree for render layers v  
File edit interaction with Apple Final Cut Pro v  
File edit interaction with Adobe Illustrator v v
DATA & SCENE MANAGEMENT TOOLS    
View and edit node relationships v  
Segment scenes v  
Group nodes for user-specific views v  
Modify modeled data without rebuilding v  
Read/write Alembic framework format v  
SCENE ASSEMBLY TOOLS    
Production asset management v  
Swap between scene representations v  
Apply, animate, or query edits v  
Track overrides on assemblies v  
Robust API to customize toolset v  
ENHANCED FILE PATH HANDLING    
File Path Editor UI  v  v
Fix broken file paths  v  v
Set paths to nonexistent files  v  v
Access files on nonstandard paths  v  v
MAYA COMPOSITE    
Advanced compositing, image processing tools  v  
3D compositing environment  v  
Rotoscoping tools v  
Disk-based playback v  
Support for render layers v  
Python script-based compositing v  
PROFESSIONAL CAMERA TRACKING    
Microsoft Windows v v
Automatic 3D camera tracking v  
OS SUPPORT    
Mac OS X v v
Linux v  
GREASE PENCIL    
Draw in viewport v  
Store pencil strokes v  
Performance markup v  

 część 1

 


Kontakt handlowy:
Barbara Janowicz
t: 22 37 97 458
mobile: 606 432 656
@: barbara.janowicz@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl

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