• Faster Ray Tracing Performance
• Intel Embree support (Windows and Linux)
• New Progressive Production Renderer for interactive and production rendering
• Render Mask* to specify render regions using an object selection or image mask
• Reflection / Refraction Trace Sets to control object visibility in reflections and refractions
• Max Ray Intensity parameter to remove noise resulting from over bright sources
• Faster Hair rendering with support for view-dependent tessellation
• Deep Image support including OpenEXR 2.0 output
• Viewport Rendering using V-Ray RT
• Improved V-Ray RT GPU with support for Render Elements
• Improved V-Ray RT CPU with support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion)
• Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine
• Render Cache to cache translated scene and bitmaps between renders
• Probabalistic Light Sampling* for optimized rendering of scenes with multiple lights
• Improved Subsurface Scattering with support for object-based and raytraced illumination
• New VRaySkinMtl with layered reflections and artist-friendly controls
• VRMats for sharing V-Ray materials across host applications
• OSL* support for programmable shaders
• PhoenixFD Volume Shaders are included
• OpenVDB and Field3D** support
• Improved Ptex support including object-space vector displacement
• Advanced Texture Baking including baking to Ptex, UDIM, and projections
• Opensubdiv support
• Metaballs with support for rendering implicit surfaces
• Simplified User Interface* with easy access to common controls
• New Online Documentation* with direct links within interface
• Improved V-Ray Frame Buffer dockable with added color correction controls
• Improved Lens Effects supported directly in V-Ray Frame Buffer
• OpenColorIO support for advanced color management
• Alembic integration with support for hair and particles
• Improved Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo)