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Animacja i Wizualizacja
2015-07-07 16:03

V-Ray for Cinema 4D

Cena netto: 3 282,45 zł
Cena brutto (23% VAT): 4 037,41 zł
V-Ray for Cinema 4D - V-Ray for Cinema 4D Spis funkcji

V-Ray for Cinema 4D Spis funkcji

 Core Architecture
Based on newest V-Ray standalone core/sdk 2.4.0
Multi-platform object-oriented API
Fully multithreaded core (supports new dual 16 or 20 core xeons architecture, 12 core Mac Pros with HT)
Unified sampling system based on Schlick sampling
Efficient shading system specifically optimized for raytracing
Modular architecture - many components of the system can be replaced with custom ones

Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
efficient proxy2 3d instancing system
On-demand geometry loading from disk files
Procedual Fur generation on render time (V-ray Fur)
Displacement mapping, normal and vector based
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Particle rendering & particle instancer

Image Sampling
Three different image sampling methods
Full-scene anti-aliasing
Wide range of professional Antialiasing filter algorithms for choice
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI, etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK

Illumination
Physically accurate full global illumination solutions, including IES manufacturer data and photometric input (working perfect together with V-Ray physical cameras)
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache (with near unlimited light bounces)
Volumetric GI calculations in Volume affects
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Photometric mesh lights
BRDF material mesh lights
Efficient illumination from HDRI environments with detailed shadows and caustics
Procedural Physical sun & sky models, adjustable atmosphere, color correction modes, works together with environment channels (each channel separate)
Extensible with custom lights through the V-Ray SDK

Shaders
Physically plausible materials with true BRDF layered Material for highly realistic materials
Blurry reflections/refractions with true anisotropy
Accurate multi layered highlights with detailed control
Very fast and realistic Sub-surface scattering, physical based in BRDF and fast SSS2
Very fast thin surface sub surface scattering, translucency
material lumiance wit detailed texture and intensity control, (new auto compensations for floating point phycam usage)
Support for efficient material layering with blend material and within BRDF Material
Material override, custom reflection environments per shader; GI; refraction, shadow overrides
Matte compositing tag with detailed matte control
displacement material for optional separate mapping to displacement with subdivision on render time feature.
Extensible with custom shaders through the V-Ray SDK

Camera Effects
Physical Depth-of-field with bokeh effects
True Motion blur
Physical camera model, pinhole lens, fisheye & 360 degree lenses
white balance, lens correction, x,y camera offset
Extensible with custom cameras through the V-Ray SDK
pinhole lens to composite with other render like AR that use no physical lens.

Extras
High level multi pass/render element system (simlar to V-Ray Maya multi pass)
Extended matte/shadow capabilities
auto exposure for camera
clipping feature for efficient rendering of many objects
automatic image splitting feature for rendering still images via Maxon Netrender
Distributed Rendering "DR" (via V-ray standalone using V-Ray native shaders, free 10 clients (included for DR usage)

Integration with MAXON Cinema4d
All features accessible from within Cinema4d (no external applications required)
support for unlimited render nodes with use of MAXON NET render unlimited,or c4d cmdline render
Support for most (95%)of the native Cinema4d shaders within the V-Ray BRDF advanced Material, like layer shader, noise, fresnel, falloff, proximal, all procedual texture shaders; also most third party texture shaders
supports native Cinema4d camera and light objects
support for native Picture viewer, including gamma and image controls
supports all native Cinema4d geometry
support for xrefs (xrefed geometry)
support for instance objects and all other cloners, deformers, generators
support for rhino.io plugin
support of imported geometry from archicad, allplan, vectorworks, autocad, sketchup, 3dmax, Rhino, fbx, collada, etc
support for direct editor rendering, render region, interactive render
support for thinking particles, clothilde, mocca, bodypaint generated textures
can directly render MAXON hair (in any geometry mode)
supports mograph geometry and partly mograph shaders
uses native Cinema4d mapping & UV system
supports native c4d light "lens effects"
automatic proxy generation tool (proxy tag), generates on the fly vrmeshes, even of hierarchical object groups


 Kontakt handlowy:
Barbara Janowicz
t: 22 379 74 58
@: barbara.janowicz@procad.pl
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367
@: michal.wiedro@procad.pl

 

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