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Animacja i Wizualizacja
2014-01-06 18:45

Biblioteki zieleni Laubwerk

Laubwerk Player

 
LAUBWERK PLAYER

Inserting, controlling and rendering great-looking 3D tree models has never been easier with the Laubwerk Player plug-in.

Use the Laubwerk Player to easily load and control plant models inside Autodesk® 3ds Max® and MAXON® CINEMA 4D®. Just drag-and-drop your 3D tree, set the shape, age and season, and watch the lightning fast rendering with V-Ray®, VRAYforC4D® and mental ray® support. The free Laubwerk Player comes bundled with each of the Laubwerk Plants Kits.

LAUBWERK PLAYER FOR 3DS MAX® AND CINEMA 4D®

The Laubwerk Player provides immediate visual access to your Laubwerk plant library. You get multiple drawing options in the viewport (like simple hull shape or skeleton) for quick feedback and low memory usage while editing your scene. And when you're satisfied, watch the Laubwerk Player dynamically render fully-detailed plant models at amazing speeds, with automatic default materials and level of detail.

PLANT LIBRARY BROWSER

The Plant Library Browser appears right in the 3ds Max® or CINEMA 4D® main menu and provides direct access to the Laubwerk Plants installed on your computer. Drag-and-drop your 3D tree species into your scene or replace existing trees. Loading the plants through the Plant Library Browser directly creates materials with basic shading and textures preassigned, saving you time and memory while you work.

PLANT OBJECT

The Plant Object represents a Laubwerk plant model in your scene by using low-memory hull or skeleton mode for easy placement. It dynamically loads the model's age and shape that you chose, creating a simple viewport approximation that allows you to apply model alterations and adjust level of detail settings. Laubwerk Plant Objects are fully scriptable using MaxScript.

V-RAY SUPPORT

Dedicated support of V-Ray® and VRAYforc4D® saves you time and memory. Instead of manually converting Laubwerk Plant Objects into V-Ray proxies, the Plant Object detects when V-Ray is used for rendering and dynamically creates the model's geometry during rendering. This is the exact same process V-Ray uses for V-Ray proxies, just automatically applied without any manual setup.

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