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Animacja i Wizualizacja
2015-07-06 09:38

V-Ray 3.0 for Maya

Silnik renderujący V-Ray 3.0 dla Maya skupia się na wydajności pracy artysty oraz na dostarczeniu mu nowego potężnego zestawu funkcji i usprawnień dzięki, którym,może on znacząco przyspieszyć pracę nad oświetleniem, rozwojem wyglądu oraz skorzystać z wielu systemów pracy nad renderingiem.

NOWOŚCI w wersji 3.0: 

  • Faster Feedback - The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
  • More Powerful V-Ray RT - New in V-Ray 3.0, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
    • V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
    • V-Ray RT GPU now supports Render Elements.
  • Advanced Characters and Creatures - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.
  • Color Accurate Workflows - An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.
  • Volume Rendering - V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.
  • Production-Focused Tools - V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.


• Alembic 1.5 for data interchange
• GLSL for OpenGL shaders
• OpenColorIO for accurate color management
• OpenEXR 2.2 and Deep Images
• OpenSubdiv including support for creases
• OpenVDB and Field3D for volumes
• OSL for programmable shaders
• Ptex for UV-less workflows
• UDIM and UVTILE for advanced texture workflows

Kontakt handlowy:
Barbara Janowicz
t: 22 379 74 58
Michał Wiedro
t: 22 37 97 661
mobile: 722 016 367


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